A Fallout: New Vegas Mod
CCO now has a FOMOD ready archive! All needed patches will be installed for you automatically – just activate the FOMOD package, pick what you want to install, and go! No extra headache! A HUGE thank you to nyrb for making the FOMOD archive!
>> Full Readme
Compatible with both Project Nevada and JSawyer!
Welcome to Cirosan’s Classic Overhaul! The goal of CCO is very simple: To make a player’s choices matter by introducing a variety of new content designed to encourage careful decision-making and roleplaying. However, what makes CCO unique is that it is modular – that is to say, each file can be used independent from one another. Of course, they’re all designed to be used together, but for the most part everything’s up to you.
Everything that CCO does is designed to make for a more interesting and fulfilling New Vegas experience.
CCO is free and always will be. However, if you’ve enjoyed using the mod, please consider donating to help me continue doing what I do. Just remember that my mods will always be totally free to download and use regardless of whether you donate or not.
The following utilities are required for CCO to function properly:
New Vegas Script Extender (NVSE)
Fallout Mod Manager (FOMM)
CCO follows several design philosophies:
- Choices and consequences – Core game formulas and mechanics have been altered to discourage min-maxing but still augment your character’s design. Putting points into something shouldn’t just marginally improve it – you’ll see immediate, qualitative changes.
- Compatibility with other mods and old saves – CCO is designed to play nice with as many other mods as possible, and can be integrated into an existing save painlessly.
- Customization to suit your needs – Don’t like it? Don’t use it! Pick and choose what you like in CCO to customize your New Vegas experience to your liking!
- Quality over quantity – CCO may not be the most sizeable mod out there, but what it does, it should do uniquely and interestingly.
CCO comes with five main modules, all intended to be used with each other, but each can operate independently if you don’t like one of them. They are:
- Gameplay Changes – The crux of the overhaul. Many game formulas are changed and the function of V.A.T.S. is different altogether.
- Classic Perks – Reintroduces many classic perks and traits from Fallout 1, 2, and even from Tactics. Note that this can be used independently and was made with compatibility in mind, so even if you despise the rest of what this overhaul does, you can still use just this and have all the extra perks you want!
- Follower Tweaks – Overhauls the impact of companions. Followers now only do half-damage, but only take half-damage as well. The maximum number of followers you can have at once is now based on your Charisma, instead of always being two.
- Damage Resistance – Reimplements Damage Resistance into the game to you and to all NPCs. However, they follow strict formulas and can never rise above 25%.
- Perk Rebalance – Intended to bring vanilla perks more into line with Classic Perks, above, this module reduces many erroneous requirements from several perks and alters the effects of others.
Discussion thread on the Bethsoft forums:
Modding thread on Something Awful:
OOC Community thread:
Have fun, and remember: if you run into any problems, don’t hesitate to contact me using the links above. Happy trails!